
Innovation Project Update

VR in the Classroom for Career Exploration
Where am I in my innovation project?
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I am currently in the planning and preparation phase of my innovation project, with the immediate priority of presenting the proposal to the CTE Director and Coordinators. Their endorsement is essential for district-level support and coordination. Once we secure that approval, we will present the proposal to the school board for final authorization.
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Following board approval, we will begin equipment acquisition and explore grant opportunities to fund pilot-class purchases. Concurrently, we will start initial curriculum planning and alignment to career-readiness standards. This year will focus on identifying teachers willing to pilot the lessons, securing the necessary equipment, and establishing the foundational logistics to launch the project.
Time Line
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To ensure a smooth and successful rollout, I recommend shifting the implementation timeline to begin in summer 2026. Click here to see the previous timeline.
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This delay would allow us to:
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Use the summer term for concentrated work on curriculum development and lesson design without competing with classroom demands.
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Recruit and onboard the team, including teacher pilots, instructional coaches, and technical support staff.
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Complete procurement, device configuration, and any needed site upgrades so equipment is classroom-ready at the start of the school year.
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Apply for and secure additional grant funding or partnerships with outside organizations, which often align with summer procurement cycles.
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New adjusted timeline:
June and July 2026 - Curriculum development completed with the CTE Department, and the Professional learning curriculum finalized​​
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August 2026 - Initial in-person training sessions with Think Tank and College, Career, and Readiness Teachers. This will take place over the two district PL days, so that we can pull teachers.
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September 2026 - December 2026 - Pull teachers on the Friday of each month during district PL sessions. Work with them through one-on-one and group training sessions to assess issues, provide support, encourage peer support, and assist with lesson plans. Also, evaluate who needs additional assistance, like in-class support.
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January 2026- During the PL sessions, after the holiday break, pull the same group again to evaluate the previous semester's work using the VR technology. Have a group collaboration to discuss what worked and what didn't. What changes need to be made to help plan the Spring curriculum?
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February - May 2027 - Monthly check-in process with the teachers via email and classroom visits. Pull teachers to the monthly Friday district PL sessions if more one-on-one is needed.
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​May 2027- At the end of May, during our last district PL session, pull all the teachers together and have one last discussion about the year in review. Make any necessary changes and discuss what teachers liked and disliked, etc.
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June and July 2027 - Review the notes, curriculum, and year-in-review to assess. Make any necessary changes and prepare for phase two: the high school career classes.
Learning Process Analysis
What's Working
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Clear approval pathway:
I have established a clear channel for approval (CTE Director → Coordinators → school board). -
Phased, realistic approach:
I have mapped out and planned procurement, curriculum needs, development ideas, and piloting teachers, which are sequenced to reduce risk and ensure each step is well-supported. -
Strategic timeline:
Since I have finished working through the kinks in this program and conceptualized the innovation plan, moving the implementation window to summer 2026 will provide uninterrupted time for curriculum development, team onboarding, and equipment setup. -
Strong stakeholder engagement:
Early outreach to CTE leadership and targeted recruitment of pilot teachers increases the likelihood of buy-in and smooth classroom integration. -
Diverse funding strategy:
Preparing to pursue equipment purchases and grant opportunities reduces dependence on a single funding source. -
Operational readiness:
Attention to logistics — device management, sanitation, scheduling, and classroom procedures — enhances feasibility and sustainability. -
Evidence-driven goals:
Planned measures (pilot reach, teacher readiness, student career-awareness gains, and operational readiness) will document impact and support future expansion. -
Thoughtful communications:
A tailored set of materials (executive summary, demo sessions, board packet, monthly briefings) will keep stakeholders informed and build momentum.
What could be better?
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Stakeholder Engagement:
Engage more stakeholders earlier (principals, Technology, special education) to surface access and infrastructure issues. Early involvement ensures smoother logistics and faster problem resolution during rollout. -
Assessment Planning:
Define clear assessment measures and success criteria before the pilot (rubrics, pre/post surveys). Having concrete metrics will make it easier to demonstrate impact and secure future funding. -
Teacher Supports:
Strengthen teacher supports and incentives (stipends, coaching, release time). Ongoing coaching and recognition will increase teacher confidence and sustain long-term adoption. -
Technical & Privacy Protocols:
Create detailed technical and privacy protocols (setup, sanitization, data handling). Clear procedures reduce classroom downtime and ensure compliance with district policies. -
Equity & Contingency Planning:
Ensure equity and contingency planning (loaner devices, 2D alternatives, small contingency fund). Preparing alternatives and a reserve budget prevents exclusion and keeps the pilot on schedule.
What I learned
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Feedback is Crucial:
Gathering early staff feedback on concerns, technical comfort, lesson-plan needs, accessibility, and how VR can align with career-exploration goals is crucial to implementation and to getting teachers to buy in. Using surveys, short interviews, and pilot lesson reflections to identify real classroom barriers — such as headset logistics, supervision needs, motion-sickness protocols, and assessment strategies — and act on those findings to make implementation smoother.
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Hands-on, authentic practice beats demos:
VR training is most effective when teachers experience the same career-exploration scenarios as their students. Therefore, designing practice sessions that involve educators taking guided tours, simulated workplaces, and role-based activities, then reflecting on pedagogical fit and classroom management, will help them understand both sides and what students will encounter. Encouraging our staff to co-create scenario prompts with other teachers in the district and assessment rubrics to make training more practical rather than theoretical benefits the team's learning, adaptation, and growth.
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Plan thoroughly — and stay flexible:
We will need to create a clear rollout plan covering hardware, storage/charging, scheduling, student group sizes, and curriculum mapping to the TEKS. Teachers will also need to be flexible, building contingency plans for bandwidth limitations (wifi down) or broken headsets. As the facilitator of this program, I will create a shared Google Drive for teachers to access the curriculum. Within this folder, they will be able to see what they see and share lesson plans, upload and share, or borrow from what has been created by the district.
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Start with small wins to build confidence:
Launch with low-risk, high-impact activities: a short VR company tour, a 5–10 minute job-simulation station, or a career-spotlight that complements an existing unit. Celebrate and share these successes with colleagues (quick videos, teacher quotes, student reflections). Small, visible wins reduce resistance and create internal advocates for broader adoption.
Promotion & Communication Plan
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Internal stakeholders:
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Share a one-page executive summary and a 10-minute presentation for the CTE Director and Coordinators, highlighting goals, costs, expected outcomes, and pilot metrics.
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Provide a brief for school principals and teacher leaders outlining teacher expectations, time commitments, and supports available.
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Run a short informational session and demo for interested teachers during a PD day or an after-school meeting to recruit pilot participants.
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External stakeholders:
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Prepare a board-ready packet including project goals, pilot timeline, budget estimates, evaluation metrics, and equity/access considerations.
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Draft a press-ready summary and social post templates to announce the pilot once approvals and funding are secured. Let's get everyone (and the community) on board!
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Ongoing updates:
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Monthly brief emails to key stakeholders during the planning phase and biweekly updates during the summer implementation window.
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Create a shared drive or project hub with rollout documents, lesson templates, troubleshooting guides, an FAQ for staff, optional summer training sessions for teachers, and planning for the district's big November PL session at the high school.
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Collect and publish short teacher and student testimonial snippets during the pilot to build momentum for broader adoption in the core classes.
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What Would I do Differently?
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Move the timeline earlier so we can begin groundwork during the spring semester and use the summer for focused implementation.
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Begin grant searches and funding efforts sooner to secure equipment, headsets, and necessary software.
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Launch stakeholder engagement in spring — include principals, Campus DLAC, CTE, and IT departments — and give the school board an early heads‑up.
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Reach out to potential pilot teachers early to gauge interest, gather input, and build commitment.
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Develop assessment and privacy artifacts up front: pre/post
Applying Lessons to Future Projects
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Engage stakeholders early and often — map roles (principals, IT, special education, custodial, finance) and schedule brief touchpoints during planning, procurement, and launch to avoid surprises and speed approvals.
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Start small and iterate — run a short, phased pilot (one class or program), gather rapid feedback, and refine before scaling to reduce risk and produce clear victories.
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Require measurement and compliance up front — include rubrics, pre/post surveys, vendor privacy checks, and a technical checklist as procurement conditions so impact and compliance are clear from day one.
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Fund teacher supports and coaching — budget stipends, release time, and follow-up coaching (demo, workshop, check-ins) to build teacher confidence and sustain adoption.
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Plan for equity and contingencies — build loaner/alternative options, accessibility accommodations, and a small contingency fund to keep projects inclusive and resilient.
Project Framework: VR Career Exploration
​​Conceptualization
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I identified a gap in career learning for 7th– and 8th‑graders around high‑school pathways and post‑graduation options. To address this, I proposed introducing VR into CTE classrooms to give students immersive, authentic experiences that clarify career choices and expectations.
Goal: Implement VR experiences that enhance career exploration, boost student engagement, and provide realistic workplace simulations.
Vision: Offer immersive industry tours, job‑role simulations, and employer interviews that broaden students’ awareness of high‑school pathways and future careers after graduation.
Proposal
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I created a detailed proposal for CTE directors, coordinators, Technology, and administrators outlining the purpose, benefits, pilot plan, budget, and projected outcomes of VR-based career exploration. The proposal highlights learning objectives, equity considerations, and measurable success criteria.
Research
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I conducted an in-depth literature review of best practices and research on VR in education and career readiness to inform platform choices, pedagogy, and classroom management strategies. Findings guided decisions on accessibility features, vendor privacy, and evidence-based uses for career exploration.
Planning
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Developed a 3-year implementation outline over the VR career-exploration rollout—Year 1 focuses on planning, vendor quotes, procurement approvals, and teacher training; Year 2 centers on classroom implementation with career-interest inventories, research activities, and outreach events like Elective Palooza; Year 3 evaluates outcomes, device lifespan, lesson adjustments, and potential expansion to elementary grades. The plan includes detailed budget and procurement steps, data/privacy checks, training models (vendor-led then teacher-led), and community engagement strategies (Parent Night, PTA, STEM events).
Promotion
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I produced a 10-minute podcast that showcases how Virtual Reality can transform career exploration by giving students immersive, authentic workplace experiences and linking classroom learning to real-world careers using Dr. Harapnuik’s COVA framework (Connecting, Ownership, Voice, Authentic learning).
Alignment
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Developed a Fink's 3 Column chart that maps VR project goals to district career-readiness objectives and Texas TEKS for CTE, and established an ambitious, motivating long‑term goal to increase student career awareness and industry engagement through immersive experiences. I used a Big Hairy Audacious Goal (BHAG) to inspire transformational change in classroom practice.
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Understanding (Curriculum Design)
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Used backward-design principles (UbD) to create lesson sequences where VR experiences serve clear learning goals: vocabulary, career tasks, reflection prompts, and assessment items tied to observable student outcomes.
Influence (Change Strategy)
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Designed an influencer strategy to identify teacher champions and key influencers (CTE lead teachers, counselors, and industry partners) who can model lessons, mentor peers, and promote adoption across departments.
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Execution (Project Management)
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I created a 4DX Plan (4 Disciplines of Execution) that applied a focused execution plan with clear WIGs (e.g., number of pilot classrooms, teacher readiness targets), leading/lag measures (training completion, student reflection quality), visible scoreboards, and regular check-ins to maintain momentum and accountability.
Development (Professional Learning)
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Designed a professional development plan emphasizing hands-on practice in the same VR career scenarios students will use, scenario-based classroom management strategies, quick troubleshooting guides, and follow-up coaching to build teacher competence and confidence.

References:
Harapnuik, D. (2015). Creating significant learning environments (CSLE). YouTube.
https://www.youtube.com/watch?v=eZ-c7rz7eT4&t=371s
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Harapnuik, D. (2017). CSLE + COVA. It's About Learning: Creating Significant
Learning Environments. https://www.harapnuik.org/?page_id=6988
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Harapnuik, D. (2018). COVA. It’s About Learning: Creating Significant Learning
Environments. https://www.harapnuik.org/?page_id=6991
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Harapnuik, D. (2018). CSLE. It's About Learning: Creating Significant Learning
Environments. https://www.harapnuik.org/?page_id=849
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Harapnuik (2025). CSLE+COVA. Retrieved June 14, 2024, from https://www.harapnuik.org/?page_id=6988
Texas Education Agency. (2024). AI video editing: Draft
recommendations. https://tea.texas.gov/academics/curriculum-
standards/teks-review/ai-video-editing-draft-recommendations.pdf