
Planning the Alternative PL
Virtual Reality PL Sessions


Discover how Virtual Reality can transform career exploration for your students! This professional development session equips educators with hands-on VR tools and strategies to create an immersive and engaging career experience. Empowering your students to explore diverse pathways in a dynamic, interactive way that sparks curiosity and confidence. By integrating VR, educators can offer real-world insights, helping students make informed decisions about their futures. Step into the future of career education and make this exploration unforgettable!
Virtual Reality in Career Exploration:
Professional Development for Educators​​
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During the course of the school year, school counselors visit certain classrooms to enroll students in their desired courses for the following school year. These courses are called Think Tank (a 7th-grade course) and College and Career Readiness (an 8th-grade course). The counselors will spend about a week, per course, visiting these classes since they see all the grade-level students during this time. It normally happens in the fall, around September or October. The counselors have a one-sided sheet of paper listing all the elective courses (and a few others) that students are able to take in the following grade level. The problem with this is that all the students have to go by is a course name and a teacher's name. The students have no idea what this class entails or what they will learn. Therefore, they have a hard time understanding whether the content is what they're interested in, beyond the obvious choir or band. The counselors "try" to give an explanation, but they don't fully know what we teach as well. So, the students are at a loss. When the 8th graders transition to high school, they are assigned to a career path to help guide them toward what they would like to do upon graduation. This will provide them with the courses they need for classes such as cosmetology, automotive repair, FFA (Future Farmers of America), and Criminal Justice, among others.
When I was asked to develop an innovation proposal in EDLD 5305, this was a point in our educational system and within our district that I felt really needed some attention. My innovation plan literature review aims to incorporate VR (virtual reality) technology into the course selection process, and through those classes, to provide clearer guidance on possible career options upon high school graduation. If you'd like to see the implementation outline I created in EDLD 5305, click here. By allowing students to have COVA in their course selection, we are allowing them the opportunity to have choice, ownership, and authenticity in their future. We are providing them with the opportunity to choose the type of autodidactic learner they want to be (Harapnuik, 2018).
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Therefore, for this initiative to be successful, it's important to provide these teachers with meaningful and effective professional development. Since we will be introducing new technology, we need to ensure that it is fun, enjoyable, and interactive. The traditional "sit-and-get" models have been criticized for their inability to engage learners and foster long-term change (Knowles et. al, 2015). ​By focusing our professional learning on hands-on and immersive VR experiences that inspire teachers personally, it will make the technology relevant and meaningful for their teaching practice within the classroom. "Great leadership is about human experiences, not processes or methodologies." (Kotter, 2014).
Professional Learning Outline: Implementing Virtual Reality for Career Exploration
Five Key Principles of Effective Professional Learning
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Duration: Ongoing Support for Lasting Impact
Professional learning for VR integration will be continuous, providing educators with long-term guidance from introduction through full classroom implementation to ensure effective and sustained use of VR for career exploration.
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Support: Personalized Assistance Throughout Implementation
Educators will receive regular one-on-one coaching to address questions, troubleshoot challenges, and refine their use of VR tools, helping them confidently bring immersive career experiences to their students.
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Active Engagement: Experiential, Hands-On Training
Training will emphasize interactive learning where educators actively use VR career exploration modules, practice facilitating VR sessions, and engage in problem-solving to build practical skills and confidence.
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Modeling: Demonstrating Best Practices in VR Instruction
Professional learning will include live demonstrations of VR lessons that effectively showcase career pathways, helping educators see firsthand how to integrate VR to enhance student engagement and understanding.
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Role-Specific Training: Customized Learning for Educator Roles
Training will be tailored to the unique needs of different educators—whether classroom teachers, career advisors, or instructional coaches—offering relevant examples and strategies that align with their specific responsibilities in supporting student career exploration through VR.
​Collaboration
To encourage collaboration, I will work with the 7th (Think Tank) and 8th (College and Career Readiness (CCR)) teachers. By working with this small group of teachers, it will help establish teacher-leaders on each middle school campus who will model and facilitate collaborative planning sessions, while also supporting their peers. These sessions will enable educators to design student group activities, such as career research, role-plays, or VR experiences, that build communication and teamwork skills.
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Leadership
I will continue to work with the teachers as well as with Melissa Jensen and Jesse Cantu, our CTE Department.. Coordinators, to help prepare teacher mentors to encourage peers to empower students as leaders by integrating student-led presentations, career events, and peer mentoring into their instruction, fostering student ownership and confidence.
Audience
Initially, the 7th-grade Think Tank and 8th-grade CCR (College, Career, and Readiness) teachers are the audience we will be working with. However, once the first phase is completed, we will proceed to the second phase, which will involve the high school CTE teachers. Then these teachers from the first phase will be able to help support teacher-leaders and their colleagues to help differentiate career exploration strategies to address diverse student needs and backgrounds, and in connecting classrooms with families and community professionals for richer learning.
Instructional Design
I will be using my BHAG and Fink's three-column table design to outline the key goals, activities, and assessments for the professional development curriculum. This will guide teachers in assisting peers in developing blended instructional approaches that combine VR technology, research projects, reflective activities, and multimedia, with clear scaffolding to support student growth across grade levels.
BHAG (Big Hairy Audacious Goal)
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Learners will explore a wide variety of careers through immersive VR experiences, gaining firsthand knowledge and inspiration to make informed decisions about their future career choices.
Time Line
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June and July 2025 - Curriculum development completed with the CTE Department, and the Professional learning curriculum finalized​​
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August 2025 - Initial in-person training sessions with Think Tank and College, Career, and Readiness Teachers. This will take place over the two district PL days, that we can pull teachers.
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September 2025 - December 2025 - Pull teachers one Friday of each month that we have district PL sessions. Work with them through one-on-one training sessions as well as collective group sessions to assess any issues, provide support, encourage peer support, and offer assistance with lesson plans. Also, evaluate who needs additional assistance, like in-class support.
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January 2025- During the PL sessions, after the holiday break, pull the same group again to evaluate the previous semester's work using the VR technology. Have a group collaboration to discuss what worked and what didn't. What changes need to be made and to help plan the Spring curriculum.
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February - May 2026 - Monthly check-in process with the teachers via email and classroom visits. Pull teachers on the monthly Friday district PL sessions if more one-on-one is needed.
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​May 2026- At the end of May, during our last district PL session, pull all the teachers together and have one last discussion about the year in review. Make any necessary changes and discuss what teachers liked and disliked, etc.
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June and July 2026 - Review the notes, curriculum, and year-in-review to assess. Make any necessary changes and prepare for phase two: the high school career classes.
Resources
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Galena Park ISD Internet/ Wi-Fi
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Computer Lab/Chromebook
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VR Headsets
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Create a Google Classroom (LMS) set up for teachers to join
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The HUB- A Canva flyer with all the links to documents and other resources in the Google Drive.
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Create a Google Drive folder to store all resources for teachers to access throughout the year.

References
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ClassVR. (2025). ClassVR: Transforming education with immersive learning.
ClassVR. https://www.classvr.com/us/
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​Darling-Hammond, L., Hyler, M. E., & Gardner, M. (2017). Effective teacher
professional development. Learning Policy Institute.
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Harapnuik, D. (2015). Creating significant learning environments (CSLE). YouTube.
https://www.youtube.com/watch?v=eZ-c7rz7eT4&t=371s
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Harapnuik, D. (2017). CSLE + COVA. It's About Learning: Creating Significant
Learning Environments. https://www.harapnuik.org/?page_id=6988
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Harapnuik, D. (2018). COVA. It’s About Learning: Creating Significant Learning
Environments. https://www.harapnuik.org/?page_id=6991
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Harapnuik, D. (2018). CSLE. It's About Learning: Creating Significant Learning
Environments. https://www.harapnuik.org/?page_id=849​
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Knowles, M. S., Holton, E. F., & Swanson, R. A. (2015). The adult learner: The
definitive classic in adult education and human resource development
(8th ed.). Routledge.​
Kotter, J. P. (2014). Accelerate: Building strategic agility for a faster-moving world.
Harvard Business Review Press.
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Sinek, S. (2009, September). Start with why -- how great leaders inspire action
[Video]. TED Conferences. https://youtu.be/sioZd3AxmnE
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​Thomas, D. (2012). A new culture of learning. TEDx Talks: YouTube.
https://www.youtube.com/watch?v=lM80GXlyX0U&t=252s
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Thomas, D. & Brown, J. S. (2011). A new culture of learning: Cultivating the
imagination for a world of constant change. Soulellis Studio.​​
